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To travel through the body and reveal its mysteries presents a cornucopia of opportunities for
animators. A great deal has changed since sci-fi films such as Fantastic Voyage and Innerspace
gave us their cinematic perception of what it would be like to journey around the human body. Beyond
light entertainment, serious medical animation is a burgeoning industry and medical artists are
increasingly using 3D animation as a medium. Both here and in America companies such as Nucleus
Medical Art, Random42 and Eyemagination are making the most of 3D technology producing short films
visualising a bodily function or the internal effect of a particular drug on the body.
The clientele for medical animators is broad ranging from doctors and consultants, bio-technology
companies, universities and pharmaceutical companies to advertisers and even lawyers who use animations
in the courtroom as a visual tool. Companies such as ophthalmic specialists Eyemagination use bespoke
3D animations to enable patients to see their defect in 3D glory and understand the surgical process
required to fix it. The company trusts animation to communicate information to their patients so
effectively they even rely on it as a tool to help avoid any nasty litigious situations that may
arise regarding patient consent.
Mechanism of Action
Fellow American medical animators Nucleus Medical Art have a more eclectic client list. CEO and
company founder Ronald Collins explains, "We service a wide variety of clients primarily in the medical
device, pharmaceutical and online publishing markets. Medical device and pharmaceutical companies use
medical animations on broadcast commercials, web sites and at trade shows to explain a product's
'mechanism of action', which is another way of saying 'how it works'. Because all of our medical
animators have graduate (master's) degrees with training in anatomy and physiology, they can easily
communicate with the subject experts to create a realistic final product. Ultimately, these animations
are used to train healthcare workers, sales staff and the consumer."
British-based company Random42 also produce 3D animations for the pharmaceutical industry. Director
and founder of Random42, Hugo Paice explains the creative process:
"To create a mechanism of action animation we start with an initial meeting with the marketing
director or product manager and a relevant scientist. In this meeting we sketch out a basic storyboard
and a list of key points that we need to make in the video. Two weeks later we email a first draft
script and comprehensive storyboard. After approval of the storyboard we require four weeks to complete
the animation. Output can be on DVD PAL/NTSC HD or stereoscopic. The animation is typically four to
eight minutes in length and can be dubbed into any language."
A Fantastic Voyage
The union of science and art through animation is deeply evocative and the inherent beauty of the
human body lends itself to the freedom of the media. Resplendent in colour and movement, medical animation
tends to be bursting with drama whether the film is depicting a virus entering the body or the onslaught
of a new cancer drug attacking a tumour. The use of video is not a new concept in the medical profession
but the introduction of 3D has brought fresh potential.
Ron Collins (who uses Maxon Cinema 4D on a Macintosh workstation) says: "A well-made medical animation
can make a concept more visually and intellectually engaging than simply text or still images, especially
if the medical animation can tell a story that the viewer can encode. I would say that the elements of
accuracy, storytelling and good editing make a great medical animation..."
Hugo Paice agrees, "In the past [medical videos] would largely consist of video footage of the head
and shoulders of medical professionals talking at length about how a new drug works. But it is difficult
to explain how a drug works in the human body, and audiences prefer to be shown... 3D animation can fly
virtual cameras throughout the human body. As viewers, we can travel with red blood cells along arteries
to explore cardiovascular concerns... When a new drug enters the scene, we can see for ourselves how it
interacts with the complex mechanisms of the human body."
Moving Into The Mainstream
The appeal of medical animation is not confined to the pharmaceutical boardroom. Nucleus Medical Art's
graceful animation of childbirth has received over 790,000 hits (with 5,000 new hits each day) after
it was posted on YouTube (www.youtube.com/watch?v=Xath6kOf0NE).
The company describe the huge response as "gratifying". Meanwhile, National Geographic's recent series
The Living Body combines real-life footage and animation. On the NGC website, producer Stephen
Marsh explains the techniques used.
"You are watching a mixture of models, CGI and real footage all joined seamlessly together.
We wanted to keep people in the moment and on the journey - if there were jagged jumps between footage
then they would be take out of the experience... We had to use CGI and models to visualise elements that
would be impossible to capture in real life - but by blending the images together into a seamless whole
we create the illusion of a journey through a living body."
The Future's Bright
The market for medical animation is huge and the response within the medical profession has been
overwhelmingly positive. What more can we expect from medical animators? Ron Collins of Nucleus
Medical Art:
"This profession follows the lead of scientific discovery and we are entering a new frontier
in molecular biology and genetics that will eclipse our current knowledge of the human body over the
next 20 years... For portraying gross anatomy and physiology, medical animators can look forward to
improving medical imaging technology such as MRI scans that will give them access to limitless 3D data
sets to create more accurate and detailed medical animations reflecting a wider range of differences
related to gender, age, anatomical anomalies, etc. Right now, most animators are using the same 3D models
to create anatomy, physiology and surgery animations. At some point, real patient data can be used
(with permission) to generate models. An animator could even use scans of friends, family and himself
to create 3D data."
If you would like more information about medical illustrations,
animations or interactive multimedia, please contact Nucleus Medical
Art at info@nucleusinc.com.
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